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Valve has paid out $57M to creators making hats, skins and items for Steam Workshop

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Valve says it has paid out more than $57 million to the people who create in-game items for Team Fortress 2, Dota 2 and Counter-Strike: Global Offensive since launching Steam's Workshop in 2011. And now it's expanding its Workshop program to other games, meaning more money-making opportunities for Steam users.

With Steam Workshop, Steam users can upload and sell items like hats, weapons and taunts for Team Fortress 2; weapon skins and maps for Counter-Strike GO; and all manner of wearable items, skins and emoticons for Dota 2. More than 100,000 items have been uploaded to the Workshops of those three games.

That $57 million payout has been distributed among 1,500 contributors in 75 countries, Valve said.

Valve also announced that the first curated Workshops for non-Valve games are open for business. Trendy Entertainment's Dungeon Defenders: Eternity and Torn Banner Studios' Chivalry: Medieval Warfare now have curated Workshops on Steam, where content creators can upload player customization items and earn proceeds from sales.

Other non-Valve games have Steam Workshop support, but with more games getting paid, curated Workshops, content creators now have more revenue opportunities available to them. Valve says it plans to roll out support for other games in the coming weeks and months.