The Elder Scrolls 4: Oblivion is Justin's favorite game of all time, so I feel tremendously guilty for all the stuff I did to it. It starts innocuously enough, as it always does here at the Monster Factory: We create a man whose head-shape begins to resemble a banana, and so we chase that bliss to its aesthetic terminus. That's just the starting line for what turns out to be a ghoulish race — one that involves the legal renaming of every character we encounter, and the spaghettification of a 10-story-tall god of destruction.
This is not what Todd Howard intended. None of this is right.