clock menu more-arrow no yes mobile

Filed under:

Exploring Tacoma and the new way of making games in our Longform podcast

With a hit under their belts, the makers of Gone Home are setting up a different kind of studio. Polygon visited Fullbright's offices and learned from its unique mix of developers why the Portland-based company is different, deliberately.

Polygon Longform's audiobook-like productions are available whenever we publish our biggest, most interesting features. We launched the podcast last month, and the feed is already packed with hours worth of content. Click on the images below to subscribe, and you'll receive each episode automatically, free of charge, as soon as it's released. If controlling your own files is more your style, you can also download each as an MP3.