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The forthcoming Friday the 13th video game adaptation raising money on Kickstarter over the past month met its goal before the campaign ended, appropriately enough, on Friday the 13th. The game is promised for delivery by October 2016 on PlayStation 4, Xbox One and Windows PC.
Friday the 13th is licensed by the film franchise's owners and includes the actor who portrayed the uber-slasher icon Jason Voorhees in the seventh, eighth, ninth, and 10th movies in the horror series. The game was going to be published whether its Kickstarter made its $700,000 Kickstarter or not. The money it took in will be put toward additional features, such as a single-player campaign.
Friday the 13th began as an unlicensed homage to 1980s horror flicks called Slasher Vol. 1: Summer Camp, until the original film's director and producer reached out to the game's maker, Gun Media of Lexington, Ky. Friday the 13th (and Slasher) is mainly envisioned as a multiplayer contest in which a team of dimwitted, terrorized teenaged camp counselors (played by humans) try to evade Jason Voorhees (also played by a human) or end his reign of terror. Counselor characters will conform to 1980s-slasher flick tropes, such as the meathead jock, the passive stoner, the sacrificial nerd and the airhead flirt.
Like its signature antagonist in Crystal Lake, Friday the 13th's Kickstarter burbled underneath its $700,000 funding goal until halfway through its final week, at last breaking through on Wednesday. With the game's delivery assured, Friday the 13th's makers added $55,000 on Friday (the 13th, of course), the third-highest single-day total of the campaign. That carried the project to a final sum of $823,704, or 17 percent over its goal. The extra money raised will be spent on additional kill-kill-kill-cha-cha-cha animations.
For more on Friday the 13th, see Polygon's in-depth preview from October.