While Bethesda characterized Fallout 4 as the studio's "most robust and solid release ever," and thanked the game's quality assurance team for that, the company admitted that "the freedom our games offer you can lead to unintentional consequences that are sometimes bad."
It's worth noting that Bethesda did not provide any details on the problems that the development team is aware of, let alone the issues it's fixing. As Polygon noted in its Fallout 4 review, multiple members of the staff here have experienced hard locks of the game, along with in-game bugs like getting stuck in geometry.
Instead, Bethesda laid out its plan for patching Fallout 4. The studio will employ the same strategy it usually does: It will first release a beta version of an update for the Windows PC version of the game, followed by a final release on PC, and then it will bring that patch to PlayStation 4 and Xbox One.
"This process has worked well for us in the past and allows us to get more fixes out faster," said Bethesda, adding that it expects to deliver "smaller and more frequent" patches rather than a few big updates. "This allows us to make sure each fix is working right, as any change can have unintentional side effects in a game this huge."
Bethesda is planning to start next week with a beta version of Fallout 4's first post-release patch on PC. Here's hoping they prioritize serious issues like crashing over hilarious physics glitches like this.