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Star Citizen's FPS features will begin rolling out over the next several weeks

Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.

As part of anniversary event celebrating Star Citizen's successful Kickstarter campaign three years ago, Chris Roberts announced that the delayed first-person shooter module would begin to roll out to all players over the next few weeks.

The update will include much of the gameplay shown during CitizenCon. We're not yet sure if the release will include the entire 400 quadrillion cubic kilometer playspace detailed in October, but it will include many of the features showcased in that presentation including:

  • Eight missions including dogfighting and extra-vehicular activity (EVA)
  • 20-plus random encounters
  • One weapons-filled player-vs-player battle arena
  • An area with an ongoing battle between pirates and security forces
  • 12 to 16 playable ships
  • Multiple locations including three space stations, nine repair and refueling locations and the gas giant Crusader
  • A party system
  • Player healing
  • A mission manager and journaling system

"Core FPS functionality will be there," Roberts said. "That will progress as we do more drops," and grow to include player actions like vaulting, sliding and the ability to grab ledges.

The update will also feature the long-awaited reworked flight controls, which will include a kind of supercruise mode for fast-travel as well as a quantum drive mode for travelling extremely long distances.

For an archive of the CitizenCon presentation and many of the features listed above, check out the video below.

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