clock menu more-arrow no yes mobile

Filed under:

Destiny: The Taken King's raid bosses are getting tougher in December

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

Destiny developer Bungie is throwing a new wrinkle into the game's newest raid next month: challenge modes.

King's Fall, the raid that debuted in Destiny: The Taken King this past September, puts players into four different boss battles: the Warpriest, Golgoroth, the Daughters of Oryx and Oryx himself. A hard version of King's Fall arrived five weeks after the normal raid, making those fights tougher with additional plates for players to spin.

Bungie will ramp up the difficulty even more starting in early December, the studio said today. Each week, one of the King's Fall bosses will offer a specific challenge. The challenge will show up next to a skull, like a Nightfall strike modifier, when you select the raid. Challenges will work on both the normal and hard versions of the raid, and will "offer rewards to match," according to Bungie.

What do these challenges entail? Bungie isn't providing details, saying only that each one "requires that you defeat [the boss] in a very specific manner." The studio did give one hint: Players who usually kill Golgoroth with a single Pool of Reclaimed Light will have a tough time with that enemy's challenge.

It's unclear if raid challenges will go live at the same time as Bungie's planned December update for Destiny, a patch that will tweak weapon balance again and add a bunch of new Year Two exotic items to the game. For more on The Taken Kingread our review.

Sign up for the newsletter Sign up for Patch Notes

A weekly roundup of the best things from Polygon