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Fallout 4's first major patch arrives on PC, PS4 and Xbox One (update)

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

Fallout 4's first big post-launch patch is now live for the PlayStation 4 and Windows PC versions of the game, publisher Bethesda Softworks announced today.

The patch, which updates the game to version 1.2, arrived yesterday on PC and today on PS4. This is the final version of a patch that debuted on PC in beta last week; Bethesda's patch plan starts with a PC beta, followed by a final version on PC and then a release on consoles.

Here are the full patch notes from Bethesda (anything marked with a specific platform applies only to that platform):

New Features

  • Number pad keys can now be used for remapping (PC)
  • Remapping Activate now works on Quick Container (PC)


  • General memory and stability improvements
  • Performance improvements inside the Corvega Assembly Plant
  • Optimizations to skinned decal rendering
  • Fixed issue with player becoming stuck in terminals
  • Fixed issue where equipped weapons become locked after completing Reunions
  • Fixed issue with "When Freedom Calls" where the quest would not complete
  • During "Confidence Man" fixed issue where player's health would continuously regenerate
  • Fixed crash related to jumping into water and reloading saved games
  • Fixed issue where Launcher would not save God Rays Quality setting properly (PC)

The fixes contained in update 1.2 address problems that are definitely important, such as quests not completing properly. But the patch doesn't include a solution for the nasty blurred vision bug that a Polygon staffer ran into — a glitch that may force him to start his playthrough from scratch.

For more on Fallout 4read our review.

Update: First launching on PC and PS4 yesterday, the patch is now live on Xbox One, as well.

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