Auriea Harvey and Michaël Samyn, also known as Tale of Tales, have been creating unique gaming experiences for over 15 years, including The Endless Forest and the award-winning Luxoria Superbia.
Their games tend to focus on ambiance, experience and exploration, rather than hard goals.
Today, the Belgian duo released a trailer and some information on their new game, Sunset, which was announced back in May of last year. A few weeks later, the game concluded a $25,000 Kickstarter campaign, raising almost three times that amount.
It's an eye-catching and original world with a distinctive visual style. Sunset is set in a fictional South American city in the early 1970s. You play as housekeeper Angela Burnes, who goes about her duties inside an apartment while, outside in the streets, a revolution begins to take shape.
Through her hourly visits to the apartment, for one hour every week, Burnes performs chores and explores the apartment. She creates a story and a relationship with her employer, a wealthy man, through the player's choices and interactions.
"We wanted to explore life as we experience it," Samyn told Polygon. "Most of us are observers of events that happen beyond our will. But that doesn't mean we are worthless or meaningless. We still love, live, experience joy and sadness. We wanted to make a game about real life. Because it's amazing, maybe especially so because it's not heroic."
He said that although the game is set more than 40 years ago, it's really "about contemporary life in many places on this planet."
"The character you play, and how you play her is rather special," he added. "Sunset follows a linear storyline where the interaction impacts the emotional response more than the events. We don't tell them how to feel. They decide."
Sunset is due out this spring on Windows PC, Mac and Linux.