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4X strategy comes to PlayStation 4 with Worlds of Magic (update)

Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.

The 4X genre (which stands for eXplore, eXpand, eXploit and eXterminate) has long been a game type only available for the PC. With few exceptions, building up civilizations from scratch or flinging ships across the universe has always been just out of reach for controller-bound console players. But not anymore, now that Worlds of Magic is coming to the PlayStation 4.

The console port of Wastelands Interactive's opus is being worked on by Polish publisher Teyon, traditionally a publisher for Nintendo platforms. Worlds of Magic will be its first PS4 release. While the PC release will be March 19, the game should be available on PS4 in the third quarter of 2015.

Worlds of Magic is a massive game featuring procedurally generated maps that span "7 planes of existence." There are more than 10 different terrain types and 80 military units, as well as a magic system that employs a crafting mechanic to create unique spells. Battles take place not on the large overworld map but on a smaller, grid-based tactical map and employ a d20-based combat system.

The development of the game actually began in the American South with Aaron Etheridge, who was approached by Lodz, Poland-based Wastelands after his first attempt to build a spiritual successor to the 1994 MicroProse hit Master of Magic failed spectacularly. You can read more about his story in Polygon's feature here.

Update: On Mar. 23 Wastelands Interactive announced Worlds of Magic would also be available on Xbox One in the third quarter of 2015.

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