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Homefront: The Revolution delayed to 2016

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

Homefront: The Revolution, the follow-up to 2011's Homefront, has been delayed into 2016, publisher Deep Silver announced today.

The project is still in development "at full speed" on Linux, Mac, PlayStation 4, Windows PC and Xbox One at Dambuster Studios, the Nottingham, U.K.-based subsidiary of Deep Silver, the publisher said in a press release.

"“Dambuster Studios are an extraordinarily talented group,"” said Dr. Klemens Kundratitz, CEO of Deep Silver, in a statement. “"We are giving the team every opportunity to turn Homefront: The Revolution into a best-selling title, and have set a 2016 release date to provide them the time they need to achieve this. You can expect to hear more about the game later this year.”"

Dambuster was founded in July 2014 when Crytek effectively shut down Crytek U.K., the Nottingham studio where The Revolution had been under development, and sold the Homefront IP to Deep Silver. The developers of the project moved over from Crytek U.K. (formerly Free Radical Design) to Dambuster, the new studio created by Deep Silver. Dambuster currently boasts 126 employees, "the vast majority of whom" came over from Crytek U.K., according to Deep Silver. Crytek had originally acquired the Homefront IP in THQ's first bankruptcy auction in January 2013.

"“We are excited that Deep Silver'’s acquisition of the Homefront IP and assets from Crytek has allowed development of Homefront: The Revolution to continue with minimum disruption,”" said Hasit Zala, studio head at Dambuster and game director on The Revolution, in the press release. “"The team here believes we are working on something truly special.”"

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