Bungie is mixing up Destiny's competitive multiplayer this week with the return of Inferno mode, the variant Crucible mode that emphasizes kills and team communication by way of a few key changes. Inferno mode launched in Control playlists in February, and this week it's coming to Clash.
Clash, Destiny's six on six team-based multiplayer mode, will get an Inferno playlist this Tuesday, March 31, Bungie announced today. Inferno removes the game's radar from each player's HUD, eliminating the advantage of knowing when there's an enemy player nearby. Inferno also focuses scoring purely on kills — you don't get any points for assists or any other scoring event — and reduces the number of heavy ammo drops to one.
Bungie listed the multiplayer maps that will be part of Inferno Clash, which is the same as Inferno Control. They are:
- The Anomaly
- Firebase Delphi
- Twilight Gap
- Rusted Lands
- Shores of Time
- Blind Watch
- The Burning Shrine
- The Cauldron
Inferno Clash kicks off in Crucible on Tuesday, March 31, at 2 a.m. PT alongside the weekly reset in Destiny.