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How does Pillars of Eternity stand up against the classics?

Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.

After a wildly successful Kickstarter in 2012, the team at Obsidian Entertainment has finally released Pillars of Eternity, a throwback to the good-old-days of role-playing games like Baldur's Gate and Planescape: Torment.

Published by Paradox just last week, there's already talk of a sequel. We've talked with the team extensively about the stats system and parties, so how does the game hold up in practice? Card-carrying dungeon master Charlie Hall is joined by Griffin McElroy for a Polygon Overview.

There are mild spoilers in this clip, but seeing as how Pillars sports an 80+ hour campaign we hope you can cut us a little slack for 10 minutes.

The next level of puzzles.

Take a break from your day by playing a puzzle or two! We’ve got SpellTower, Typeshift, crosswords, and more.