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Witcher 3 PC version gets stability, graphics patch; console version inbound

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The PC version of The Witcher 3: Wild Hunt received a patch today meant to improve stability and increase performance, the studio announced this morning. The console version of the patch will be "available very soon."

Here's a rundown of the patch notes.

  • Improves stability in gameplay and the UI
  • Improves performance especially in cutscenes and gameplay
  • Fixes grass and foliage popping that could occur after density parameters were changed
  • Improves Nvidia Hairworks performance
  • Boosted texture anisotropy sampling to 16x on Ultra preset
  • Sharpen Post-process settings extended from Off/On to Off/Low/High
  • Blood particles will now properly appear after killing enemies on the water
  • Corrects a bug where player was able to shoot bolts at friendly NPCs
  • Improves menu handling
  • Corrects an issue with Stamina regeneration while sprinting
  • Fixes a cursor lock issue that sometimes occurred when scrolling the map
  • Generally improves world map focus
  • Improves input responsiveness when using keyboard
  • Corrects some missing translations in the UI
  • Corrects an issue in dialogue selections
  • Rostan Muggs is back
  • Minor SFX improvements

Speaking Eurogamer earlier this week, developers for CD Projekt Red said a much larger PC patch is expected in the next week or so.