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Ultra Street Fighter 4's PlayStation 4 port has some problems (update)

Michael McWhertor is a journalist with more than 17 years of experience covering video games, technology, movies, TV, and entertainment.

Capcom's Ultra Street Fighter 4 was released on PlayStation 4 earlier this week, and early reports from players of the fighting game haven't been good. According to members of the fighting game community and a slew of gameplay videos, Ultra Street Fighter 4's transition to PS4 has been rough, with lag, stuttering and other noticeable glitches affecting the experience.

Initial reports pointed out some obvious flaws with the PS4 version; the game's menus were sluggish and longtime players complained of input lag making the game feel "off."

Some glitches — Shoryuken has been tracking the port's sundry issues — were more obvious, making Ultra Street Fighter 4 on PS4 unplayable in some circumstances. Here's a practice match featuring Juri and Dan, in which the game turns into a strobing mess.

Other bugs gave characters an unintentional buff. Here's Guile's sonic boom projectile, glitched to be nearly invisible.

Other issues were mostly harmless, specifically the game's various audio bugs. Here's Dudley versus Dudley, in which the fighter's jump and duck sound effects have been replaced by the sound of metal crunching.

PlayStation director of third-party productions and developer relations Gio Corsi said on Twitter today that Sony is aware of the issues and looking into an update.

We've reached out to Sony Computer Entertainment and Capcom reps for comment and will update with any new information.

Ultra Street Fighter 4's PS4 version, which was handled by iDARB developer Other Ocean Interactive, is slated to be at this year's Evo Championship Series as the primary platform for tournament matches.

Update: A Capcom spokesperson offered the following comment on the buggy launch of Ultra Street Fighter 4 on PS4.

"We are aware that some users are experiencing problems with the PS4 version of USFIV, which is published and developed by SCEA's Third Party Production group. SCEA and Capcom are currently looking into the issues that some users may be experiencing and are working to resolve them as quickly as possible. We will continue to provide updates on our progress."

The company also commented on how the PS4 version might impact the Capcom Pro Tour, the publisher's competitive fighting game league.

"The integrity of the Capcom Pro Tour is a top priority for us and we will continue to work with tournament organizers worldwide to ensure that the highest quality event will be run. Each region will maintain its current hardware standard for the remainder of the 2015 Capcom Pro Tour until otherwise announced. We will keep you updated as to when the PS4 version of USFIV will be integrated into the Pro Tour."

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