The Need for Speed reboot will require an online connection, according to a late night tweet from the game's official account.
@DeanRheims NFS will require an online connection, but the benefits are nice. More variety and a more rewarding experience with friends.— Need for Speed (@NeedforSpeed) May 28, 2015
The account went on to tweet that the game would include both multiplayer and single player, but when asked about offline play, responded that EA would be going in to more details on the modes in the future.
"But single player is supported.
"Being connected will allow your friends to be part of your narrative experience, something only possible through connected play," the account added. "We will have fully dedicated servers and great improvements to the AllDrive system."
Need for Speed was announced earlier this week. It is set for release on PlayStation 4, Windows PC and Xbox One on Nov. 3 in North America and Nov. 5 in Europe and, according to a press release, will deliver "deep customization, authentic urban car culture, a nocturnal open world, and an immersive narrative that pulls you through the game."
This will be the 22nd Need for Speed game released since the original in 1994. The franchise stopped numbering the games after the third installment and instead used standalone titles like "Nitro," "Shift" and "Most Wanted."
This year's Need for Speed is in development at Ghost Games, the studio behind 2013's Need for Speed Rivals.
We've reached out to Electronic Arts for a better explanation of the online connection and to see if there will be any offline modes in the game. We will update this story when they reply.