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The Witcher 3: Wild Hunt's next patches will target a slew of glitches alongside some aesthetic changes, developer CD Projekt Red's Marcin Momot wrote in the game's official forums.
The patches will encompass all of The Witcher 3's versions and bring consoles to version 1.04 and PC to 1.05 . Some changes, like enlarged HUD elements including fonts, will span all systems. Here's Momot's full list:
- Geralt will not longer interact with candles near chests and other interactive elements.
- General stability and performance improvements
- Significantly Enlarged GUI and HUD elements (including fonts) on consoles and slightly on PC.
- Improved camera smoothness
- Performance improvements during some cutscenes.
- Fixed case where game was crashing on loading a save in certain situations
- Various bug fixes and user experience improvements in GUI panels.
- Fixed issue where some players were unable to run after Wandering in the Dark quest
- Fixed issue where players were unable to talk to Eight after the Lord of Undvik quest
- Too many wild hunt minions were spawned during Ciri's Story: Fleeing the Bog quest.
- Fixed issue where Keira could sometimes fall under terrain during Wandering in the Dark quest
- Fixed issue where Player was unable to move freely during Blindingly Obvious quest
- Fixed issue where Player was unable to activate portal during Wandering in the Dark quest
- Fixed issue where Player could get trapped in Turseach castle ruins
- Fixed issue where Roche was not present at Hanged Man's tree during Eye for an Eye quest
- Fixed issue where Player was unable to talk or interact with certain NPCs
- Fixed issue where Sirens in quest Lord of Undvik could be invulnerable.
- Fixed issue where player was unable to use certain actions after Carnal Sins quest
- Fixed issue where Geralt was sometimes unable to mount Roach
- Fixed issue where some players where experiencing infinite loading screen during King's Gambit quest.
- Fixed issue where Simun was not properly spawned in An Unpaid Debt quest
- Fixed issue where player might have had a progression break after choosing certain dialogue option when talking to Dijkstra in Count Reuven's Treasure quest
In a subsequent post, Momot said that the developer is "looking into the frame rate issues on PS4 as well."
Since The Witcher 3: Wild Hunt's release last month, CD Projekt Red has released several patches targeting elements like stability and graphics. However, some players reported that patches introduced their own set of bugs and undesirable changes, some of which the developer addresses above.
For more on the role-playing game, be sure to read Polygon's The Witcher 3: Wild Hunt review and watch the video below. If you're looking for some assistance, you can also watch our Monster Hunter guides.