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Ultra Street Fighter 4 for PS4 gets its first update to fix myriad launch problems

An update for the PlayStation 4 version of Ultra Street Fighter 4 is rolling out today, Sony Computer Entertainment said in an post on the PlayStation Blog. The game's new patch (version 1.02) aims to address a number of visual and audio bugs with the PS4 port, among other fixes.

Ultra Street Fighter 4 was released for PS4 on May 26, and players quickly pointed out their displeasure with the port's technical shortcomings. While Sony's third-party productions team pledged to address the game's issues, the launch state of USF4 led to organizers of preeminent fighting game tournament Evo dropping the PS4 port in favor of the Xbox 360 version.

Here's the list of changes in today's update:

  • Reduce interface lag within menus
  • Addressed disappearing projectiles
  • Fixed Decapre's teleport animation
  • Fixed Rolento's audio glitch (during victory screen)
  • Fixed missing SFX for Red Focus attack
  • Fixed Akuma's stomp SFX not playing
  • Addressed bottom portion of the ON/OFF text being cutoff under the graphics settings in the Options menu
  • Removed extra character ¦ that was sometimes displayed in Leaderboards at the end of a player's name even if they have not set it to be there
  • Fixed issue when seeking an Arcade match-up with LAN cabled disconnected and then starting up training results in a message ID being displayed
  • Addressed Online IDs not appearing correctly
  • Addresses issue when changing the HP bar's HUD position in Options, the Online ID HUD position does not move with it and is displayed at the default position
  • Anisotropic Filtering (AF) changes to decrease blur
  • Fixed appearance of white box after backing out of a command list menu
  • Addressed Fight Request issue in Arcade Mode

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