The untimely passing of Nintendo president Satoru Iwata, and the memorials to him from a passionate global community of creators and gamers, was more than a story to be ranked among a week, a month, or this year. It was something deeply touching, and the grief of so many for a person they'd never met was nonetheless very real.
Iwata was endearing for his candor, particularly with investors, and his self-effacing engagement with the public. (As recently as this E3, he appeared as a Muppet after all.) Moreover, he came up the ranks as a developer. His 13-year tenure leading Nintendo speaks to a person who was mindful, every day, that he was the chief executive of video gaming's most loved company.
Iwata passed away a week ago; his funeral was on Friday. In between there were other stories of consequence, but none so profound as the sudden absence of Nintendo's leader. Here is the past week in gaming, a collection of news, reviews, opinions and original reporting, to prepare you for the one ahead.
Last Week in Five Stories
Nintendo's president Satoru Iwata was laid to rest this week in Kyoto, Japan. It was a testament to how loved he was that so many braved typhoon weather to remember a man who not only shaped the face of modern Nintendo, but in many ways the future of gaming. And it wasn't just the more than 4,000 who attended the two-day service in Japan that offered their memories and tributes to Iwata and Nintendo.
Ant-Man is a decent heist film full of exhilarating action sequences in a (literally) giant world. But while Scott Lang masters flipping from big to small in the blink of an eye, Ant-Man stumbles when it can't quite decide which of two movies to be.
Warner Bros. has drawn heat from the statement released about the leaked Suicide Squad footage, and it looks like the company is taking its desire to control how you see, and discuss, its trailer a step further.
Last we heard of Dead Island 2, the zombie sequel was pushed back to a 2016 release date and no-showed at this year's E3. Now we might have a good idea of why the game has disappeared, as publisher Deep Silver has announced that it has parted ways with developer Yager.
Jade Raymond, who was the managing director of Ubisoft Toronto and executive producer on some of Ubisoft's biggest franchises, is opening a new studio in Montreal to develop Amy Hennig's Star Wars game, among other projects. In addition to building the Motive Studio in Montreal, Raymond will oversee the Visceral Games studio in California and work in close quarters with the BioWare team.