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Street Fighter 5 beta taken offline due to server issues, will be extended to compensate

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

Street Fighter 5's PlayStation 4 beta went live yesterday evening, but Capcom took it offline this morning for "extended maintenance" because of severe connectivity issues that prevented people from playing it, the company announced today.

Players first ran into network issues soon after Capcom launched the beta at 6 p.m. PDT yesterday, with many individuals finding themselves unable to get past the initial screen. Capcom acknowledged the issues yesterday evening and said it was working to resolve them. The company took the beta down for hours of maintenance overnight, and provided the following update at 7 a.m. PDT today:

We apologize for the ongoing issues that users have been experiencing with the SFV beta test. In order to allow us to fix the issues as quickly as possible, we are going to initiate a period of extended maintenance, during which time the beta will be unavailable to all users. We will let you know the date on which the closed beta test will re-open once all problems have been fixed. We sincerely apologize for having to bring this unfortunate news to you. Thank you for your patience. Please stay tuned for further updates.

Capcom said last night that it will be "extending the beta to make up for lost time."

Yoshinori Ono, executive producer on the Street Fighter series at Capcom, apologized for the issues on Twitter today:

The Street Fighter 5 PS4 beta was originally scheduled to run from July 23-28. Ryu, Chun-Li, M.Bison and Nash were initially available to play, while Birdie and Cammy were set to be released into the beta July 25. Capcom said it will also conduct a beta for the Windows PC version of the game this fall.

For more on Street Fighter 5, check out the game's first all-new character, Necalli.

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