clock menu more-arrow no yes

Filed under:

Witcher fans lash out at mod toolkit, say they were promised more

New, 70 comments

The Witcher 3: Wild Hunt revealed its plans for mod support this week but diehard fans are peeved because it's not the mod support some said they were promised.

What The Witcher 3: Wild Hunt got yesterday is called Modkit, which allows users to manipulate "the looks and feels of in-game objects," while mesh substitutes let them put new models into the world. Scripting tools let modders "fiddle with item statistics and much more."

In the announcement yesterday, CD Projekt Red, the game's developer, acknowledged "the modding tools we are releasing are not an editor. They're meant for people who are somewhat experienced with modding software and are designed to make creating mods easier."

What modders were expecting was a version of Redkit, the modding suite they've been using with The Witcher 2: Assassins of Kings, which launched 2011. Asked if Redkit was on the way after Modkit, CD Projekt RED community manager Marcin Momot broke the bad news on Twitter:

One user pointed out that Marcin Iwinski, the CD Projekt CEO, referred to Redkit by name in an IGN interview in January 2014, saying the studio looked to release a Redkit for The Witcher 3 "sometime after the game launches." Back in May of this year, Iwinski said mod support for the game was coming, but notably did not call it Redkit. Everyone just assumed that's what he was talking about, and evidently something changed between January 2014 and now.

Witcher fans didn't take the news well.

In a nutshell, Redkit is more fully featured than what Modkit offers, in addition to Redkit being more familiar to hardcore Witcher fans. But as Momot mentioned, there are no plans to bring that to The Witcher 3.

For more on the game, which is also available on PlayStation 4 and Xbox One, be sure to read Polygon's review of The Witcher 3: Wild Hunt and watch our Overview video below to see it in action.