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Inafune's Mega Man-inspired anime project asks for even more crowdfunded cash (Corrected)

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Two weeks after barely clearing a goal of $150,000, Red Ash: Magicicada, the anime companion to a spiritual successor game to Mega Man Legends, is asking for more money from donors.

Studio 4ºC, on its own website, now says it needs another $127,000 to deliver a 30-minute film. If stretch goals up to $2.48 million are made, a feature-length film of more than 90 minutes is promised.

Correction: An earlier version of this post misstated the amount Studio 4ºC was seeking to create a 90-minute film. Studio 4ºC's stretch goal promises can be seen here.

So far this latest campaign has $28, one day into a 60-day campaign.

Red Ash: Magicicada will be based on Red Ash: The Indelible Legend, a video game project heavily promoted as an homage the Mega Man Legends series. Inafune was a longtime producer and developer on the Mega Man franchise until he left Capcom in 2010.

The Kickstarter for Red Ash: The Indelible Legend failed two weeks ago, falling well short of an $800,000 goal. Yet Inafune's studio, Comcept, announced before the end of the campaign that it had secured funding from a China-based publisher, Fuze, to go ahead with the game even if the Kickstarter failed.

Red Ash: Magicicada was short of its $150,000 goal until it raked in $23,000 on its final day, its second highest day for donations in the month-long campaign. It ended with $162,882. Studio 4ºC promised an 18-minute animation at $150,000 worth of funding and said the anime would be delivered by July 2017.

Inafune's other Mega Man-themed project, Mighty No. 9 has not yet been delivered. Comcept now is "aiming for" a launch during the first three months of 2016.

Mighty No. 9 was originally promised to Kickstarter donors for April 2015, then scheduled for a Sept. 15 launch on PlayStation 3, PlayStation 4, Windows PC, Wii U, Xbox 360, Xbox One, PS Vita, Mac OS and Linux, with Deep Silver publishing the console and handheld editions.

Mighty No. 9 was funded at $3,845,170 in October 2013. When its campaign finished, it was the third-highest funded video game project on Kickstarter.