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Mob justice is the central philosophy of Okhlos

Raphael's painting "The School of Athens" depicts Aristotle, hand held horizontally to depict his belief in empirical observation of reality, while Plato points heavenwards, a powerful gesture towards the grace and divinity of pure ideas.

A giant foot appears over their heads, Monty Python-style, and crushes them into tiny pieces, symbolic of the futility of existence and the grim fate that awaits every human being, as well all our ideas and accomplishments.

Actually, Raphael left that last bit out, an omission that has now been corrected in the opening moments of Okhlos, a video game from Buenos Aires, Argentina.

Set in a mythical Ancient Greece, it addresses the problem of fate's vindictive whims, the familiar phenomenon of "shit happening."

The people of Greece are tired of the Gods and their addiction to meddling in the lives of mortals, turning decent fellows into goats, impregnating virgins, all that. Led by a white-robed philosopher, they form into an enraged mob and attack the Gods and their minions.

This is, as Diogenes would no doubt have observed, a bit like Pikmin.

As the mob grows, it becomes more powerful. As it recruits new followers (by scurrying around the map) it attracts warriors and slaves, who are able to fight lustily or carry more items.

These items have the power to heal the host, or to damage the enemy. This is handy, because the enemies are large and brutal, and chuck around damage like a disappointed Saturday night sardine seller who has grossly over-estimated weekend demand.

Okhlos will be released for Linux, Mac and Windows PC in early 2016.

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