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Destiny: The Taken King is now available, which means that it's finally possible to upgrade your existing exotic weapons and armor to their stronger counterparts for the second year of Destiny.
This is made possible by the kiosks in the Hall of Guardians for exotic weapons and armor, stations that debuted a week ago in Destiny 2.0. The screens contain blueprints for all the exotic gear you've unlocked, and they offer glimpses of the Year Two upgrades for Year One items. You can use a blueprint to forge a fresh copy of any exotic gear you've discovered for the price of 2,500 glimmer and one Exotic Shard.
Not so fast, gunslinger — Bungie has been saying for a while now that it won't be carrying forward all of the Year One exotics into Year Two. In fact, the the studio is leaving behind the majority of the exotic weapon arsenal, at least for now: At the launch of The Taken King today, Year Two versions are available for just 10 of the current exotic weapons. As for exotic armor, the expansion offers Year Two versions of six pieces of armor for each of the three classes.
While current exotic gear maxes out at 170 attack/defense, Year Two items come with a base attack/defense value of 280 and have a price tag to match. Legendary Marks are the new currency for buying top-tier gear — replacing Vanguard Marks and Crucible Marks — and they're very scarce in the early going of The Taken King. You might get 10 or 15 Legendary Marks here and there for certain activities. But upgrading a single exotic armor piece to its Year Two iteration costs 125 Legendary Marks, while securing the Year Two version of an exotic weapon will run you 150 Legendary Marks.
You'll have to make some tough decisions about which exotics you want to upgrade first, just like you had to ponder which legendary gear you wanted to ascend with Etheric Light in House of Wolves. That's especially true because some of the Year Two versions have different perks from the Year One originals. To help you along, here's a full list of the Year Two exotic upgrades that are available today in The Taken King.
Weapons
- primary weapons: Bad Juju (pulse rifle), Hawkmoon (hand cannon), The Last Word (hand cannon), Monte Carlo (auto rifle), Red Death (pulse rifle), Suros Regime (auto rifle)
- special weapons: The 4th Horseman (shotgun), Invective (shotgun)
- heavy weapons: Truth (rocket launcher), Thunderlord (machine gun)
Hunter armor
- helmets: Celestial Nighthawk, Mask of the Third Man, Knucklehead Radar
- gauntlets: Don't Touch Me, Young Ahamkara's Spine
- body armor: Crest of Alpha Lupi
Titan armor
- helmets: Helm of Saint-14, Helm of Inmost Light, An Insurmountable Skullfort
- gauntlets: No Backup Plans, Ruin Wings
- body armor: Crest of Alpha Lupi
Warlock armor
- helmets: Light Beyond Nemesis, Obsidian Mind
- gauntlets: Claws of Ahamkara
- body armor: Heart of the Praxic Fire, Voidfang Vestments, Starfire Protocol
For more on The Taken King, read our extensive hands-on impressions from the first 15 hours of the expansion.