A trailer for Uncharted 4: A Thief's End that debuted at December 2015's PlayStation Experience event revealed that the game would feature branching dialogue options — a first for the series. But co-director Neil Druckmann clarified to Eurogamer that these spots will be few and far between.
"The thing I want to make sure we're clear about is that we're not making Mass Effect," Druckmann said in the interview, referencing the chat-heavy Bioware RPG series. "Uncharted has a very specific story, it has a very specific ending that's very definitive to the franchise.
"But every once in a while we felt that a dialogue tree would really bring you more into the scene."
These include the one included in the PlayStation Experience trailer, in which Drake decides which of his previous adventures to retell first.
Druckmann also talked about how these earlier games became, in his opinion, less focused on narrative. It's something he intends to change with Drake's final outing, drawing inspiration from fellow Naughty Dog title The Last of Us to create a different sense of pacing.
We spoke to the development team about the influence of The Last of Us on Uncharted 4 at E3 2015. We also talked briefly about how — and why — Drake's adventure will come to an end. Druckmann elaborated on that to Eurogamer.
"With the end of this story it will be really hard to do a sequel with Nathan Drake," he said. "Maybe there'll be a prequel, maybe it will be a different character — I don't know. But this is the end for Nathan Drake."
Nathan Drake's final chapter arrives April 26 on PlayStation 4. See it in action below.