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Early on in Fire Emblem Fates: Conquest, the player character — named Corrin by default — makes a major decision: to side with Nohr, the kingdom into which you were abducted as a child, abandoning the blood-related Hoshidan family relatives you've just met for the first time. It's a tough decision to make: so tough, in fact, that many players may choose to play Fire Emblem Fates: Birthright instead, a game that explores how things would play out had Corrin made the opposite decision.
By chapter 10 in Conquest, things are dire: Corrin and their Nohrian siblings are fleeing the Hoshidan army and have holed up in the port town of Dia, a Nohrian territory. With Hoshido soldiers storming the city, led by Corrin's blood brother Takumi, Corrin and crew are left with one option — hold down the fort and survive for 13 turns.
Unfortunately, this task proved a little too daunting, both for us and for the Nintendo representative on hand (in fairness, Fire Emblem Awakening was nearly three years ago at this point). Above, watch us struggle our way to an untimely loss in chapter 10, complete with major CG cutscenes, plenty of tactical strategy gameplay, and an emotional combat confrontation between Corrin and Camilla.
Fire Emblem Fates comes out in North America on Feb. 19. For more, watch our video on how the story unfolds when you're forced to choose your side in chapter 6, or check out our new hands-on gameplay video from chapter 13 of Fire Emblem Fates: Birthright.