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Why was Soma one of Polygon's games of 2015?

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In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

As part of their 2015 game of the year series, Megan Farokhmanesh discusses Polygon's #8 GOTY: Soma.