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Inside the decision to delay showing Star Citizen’s single-player module

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CitizenCon was awkward this year, and here’s why

This year’s CitizenCon, held in Los Angeles on the fourth anniversary of the beginning of the production of Star Citizen, was a bit of a let down. After an hourlong delay the keynote presentation began with very little to show of the game itself. Then, a bombshell: The first episode of the game’s single-player module, called Squadron 42, would not be released in 2016. It wouldn’t even be shown.

Just last week, the team at Roberts Space Industries released a short documentary chronicling the two weeks leading up to CitizenCon. The film, which was clearly intended to be a victory lap, instead does an admirable job showing what it’s like to make a AAA-quality product under intense scrutiny and pressure.

At nine minutes, 13-seconds, the film even takes us inside the room where the fateful decision was made to not show the single-player demo.

As frustrating as it has been at times to watch the pace of Star Citizen’s various modules, this film is a brave attempt to open the doors on what must be a very challenging development situation.