Ubisoft made the delay announcement while releasing the specifications and features of the PC version, and it sounds like it will be worth waiting for. Watch Dogs 2 will hit PC with support for 4K resolution, multiple monitors, and multiple GPUs via both Nvidia SLI and AMD CrossFire. In addition, unlike prominent games such as Mafia 3, the PC version of Watch Dogs 2 will launch with no frame rate cap.
Graphical settings in Watch Dogs 2 include screen space reflections, extra shadows thrown by cars’ headlights, additional object details, field of view sliders, pixel density sliders, sharpness sliders, two different ambient occlusion options and four anti-aliasing choices (MSAA, TXAA, SMAA and FXAA). Ubisoft will also release an ultra textures pack at launch.
On the control front, Watch Dogs 2 will support the Xbox 360 and Xbox One controllers, the DualShock 4 controller, and all Xbox-based (XInput) third-party gamepads. However, there will be no official support for the Steam controller, racing wheels or DirectInput devices. Developer Ubisoft Montreal is promising that Watch Dogs 2 will work well regardless of whether players use a keyboard and mouse or a controller; the game will switch seamlessly between both modes.
The minimum specifications for Watch Dogs 2 on PC are an Intel Core i5-2400S or AMD FX-6120 processor, 6 GB of RAM, and an Nvidia GeForce GTX 660 or AMD Radeon HD 7870. But Ubisoft recommends an Intel Core i5-3470 or AMD FX-8120, 8 GB of RAM, and at least a GTX 780, GTX 970, GTX 1060 or R9 290. Check out the full blog post for all the details.
Watch Dogs 2 arrives Nov. 15 on PlayStation 4 and Xbox One. For more, check out our hands-on impressions from E3.