Executive producer Drew McCoy told Stevivor that because the PS4 Pro is simply “a PS4 that’s faster,” the game will more reliably deliver a frame rate of 60 frames per second. Titanfall 2 uses dynamic resolution scaling on both PS4 and Xbox One, a technique in which the game adjusts resolution on the fly in an effort to maintain 60 fps. McCoy said that the power boost provided by the PS4 Pro means that when the game is running on Sony’s new console, it needs to scale down the resolution less often.
Even so, McCoy noted that Titanfall 2 won’t run at native 4K resolution on a PS4 Pro. “I would be surprised if anyone saw native 4K with AAA level games any time soon,” he said. “It just takes so much processing power. It’s unbelievable amounts of just GPU grunt to do that.”
Resolution and frame rate won’t be the only areas of improvement on the PS4 Pro. Titanfall 2 will be a higher-fidelity experience on the system. McCoy said that the console will allow Respawn to include “high-res shadows, and maybe higher particle counts.”
McCoy did not give a time frame for Titanfall 2’s PS4 Pro patch. Perhaps that’s because Sony didn’t give Respawn much of a heads-up about the PS4 Pro, which launches in North America, Europe and Japan on Nov. 10.
“Like no one even knew about it until ... I don’t even know, but it was late,” McCoy told Stevivor. Sony revealed the PS4 Pro in early September.
Titanfall 2 launches Oct. 28 on PS4, Windows PC and Xbox One. For more, read our review.