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Watch Dogs 2’s online multiplayer features went live on PlayStation 4 Tuesday morning, a week after the game launched. The Xbox One version should be available later today, publisher Ubisoft announced on the series’ subreddit.
That makes it just a one-week turnaround for the busted, so-called seamless multiplayer mode, which Ubisoft shut down after reviewers found several issues during their time with Watch Dogs 2 pre-release. The feature caused considerable lag and crashes on both consoles, as we noted in our provisional review.
Not every portion of the seamless multiplayer feature, in which players can hack into each other’s games, is available yet. Currently offered via the multiplayer app are co-op invites, cross-game hacking and hunting down targets for bounties.
“We'll continue to monitor the online stability of the seamless multiplayer features and should everything continue to run smoothly, we'll activate the final phase of seamless multiplayer, unlocking the following additional multiplayer features,” an Ubisoft representative noted in the post. These features include a separate bounty mode and the ability to run into co-op partners in-game.
The Ubisoft rep said the company will keep a close eye on multiplayer’s performance, now that it’s live. Alongside the multiplayer mode comes a larger update that should eliminate other crashes and stability issues experienced by players.