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A look at Sombra's early concepts and her legendary skins

Michael McWhertor is a journalist with more than 17 years of experience covering video games, technology, movies, TV, and entertainment.

Blizzard (finally) officially announced Overwatch's newest hero, Sombra, at BlizzCon 2016 today, revealing her abilities and her origin story as an orphaned victim of the Omnic Crisis turned cybernetically-enhanced hacker. During a panel at BlizzCon, Overwatch's creative leads walked BlizzCon attendees through Sombra's design, revealing her earliest concepts and the alternate skins players will be able to unlock.

While Sombra is the game's newest hero, she's been in development in various forms for a long time, Blizzard said. In her earliest iteration, she was a speedy, ninja-like character who threw projectiles. Some of her abilities were eventually woven into other Overwatch hero, Genji, who himself was originally a slower, one-hit kill stealth character, and Hanzo.

Those early versions of Sombra were eventually set aside, and Blizzard later revisited her as a hacker who could disrupt enemy abilities, momentarily turn invisible, see low-health enemies through walls and teleport using a throwable device. An early design for Sombra also had her wearing a hood, one that looked a little too close to Overwatch's first post-release character, Ana. Sombra's concept art once served as an early teaser; her hooded silhouette appeared in newspapers scattered throughout Overwatch's Dorado level.

For a look at Sombra's early designs, check out the concept art Blizzard showcased at BlizzCon today. The developer also revealed two legendary skins for Sombra, one of which references her association with the Los Muertos organization.