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Is Steep's make-your-own-fun design the future of gaming?

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In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large Justin McElroy talks with Chris Plante about his take on Steep, which you can find right here.

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