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Night in the Woods delayed to February

Multiplatform launches are hard

Night in the Woods street screenshot Infinite Fall/Finji
Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

Night in the Woods, the gorgeous adventure game from Infinite Fall, has been pushed back to “somewhere in the first part of February,” the studio announced today.

That represents a delay of a few weeks from the previously given release date — Infinite Fall said in late October that it planned to launch Night in the Woods on Jan. 10, 2017.

“Some last minute things have come up suddenly over the past few days and we have to push back the [Night in the Woods] release by a few weeks,” said Infinite Fall in a Kickstarter update. “It’s all normal stuff, nothing is on fire, and it’s all to do with the fact that we’re a tiny team making a big game and doing a multi-platform launch is a whole *waves hands around* thing.”

It’s rough timing for Infinite Fall: Last week, the studio released the first new trailer in a long time for Night in the Woods. But the three developers on the team — Scott Benson, Bethany Hockenberry and Alec Holowka — said they didn’t want to hold the delay announcement, especially since they’re going to start taking pre-orders tomorrow.

In the meantime, you can watch last week’s trailer over and over again while pondering the premise of Night in the Woods, which was funded to the tune of nearly $210,000 on Kickstarter in fall 2013. (At the time, the game was scheduled for release in January 2015.)

Night in the Woods stars an anthropomorphic cat named Mae Borowski who returns to her sleepy hometown, Possum Springs, after dropping out of college. The former mining town has fallen on hard times, and as the seasons change and darkness falls, strange things start happening all around — including in the woods.

The next level of puzzles.

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