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Star Citizen dev says Crytek closures will have no impact on his game

Chris Roberts’ team is ‘not dependent on them for anything’

star_citizen_charlie_cockpit Roberts Space Industries via Polygon
Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.

Roberts Space Industries, the team behind the sprawling Star Citizen game project, tells Polygon they will not be affected by the studio closures at developer Crytek.

Star Citizen is being built with a heavily modified version of Crytek’s CryEngine product. In a press release issued today, Crytek announced a major restructuring of their operations. Five studios will be cast off in order to “refocus on its core strengths,” which include its CryEngine game engine.

Polygon reached out to Roberts Space Industries about those closures this morning. Director of communications David Swofford replied, stating that development on Star Citizen will continue unimpeded.

“Won’t impact us one bit,” Swofford said via email. He said that he personally checked with studio head and creative lead Chris Roberts.

“We are totally not dependent on them for anything at this point,” Swofford said.

Roberts and his team hosted the fourth annual CitizenCon fan convention in October. The plan had been to show a demo of the first chapter in the game’s long-delayed single player module, called Squadron 42. A special behind the scenes video details their decision to hold that content back.

The module, which features performances by Mark Hamill and Gillian Anderson, has been delayed until 2017 at the earliest.

"We want to do it right," Roberts said at the time. "It’s really important to do it right. ... For all the polish we need to do, it still needs more time."

A new trailer for the Star Marine module was released today through IGN, showing off more of the game’s infantry combat. You can see that video below.