Developer Campo Santo has released a patch for the PlayStation 4 version of Firewatch, promising a "significantly" improved experience on the console. The patch is available to download now from the PlayStation Store and adds the following fixes, which are detailed on the studio's blog and included below:
- Draw distance and shadow render distance have been improved, which should remove significant texture popping.
- Streaming loading and unloading has been significantly adjusted with extra safeties so you should no longer see loading happen right in front of you.
- We got Unity to fix a very rare hang that could occur when loading and unloading scenes.
- Many instances of unstable framerate have been improved.
- Auto-saves are now far less frequent, as they were causing the worst framerate hitches we have been seeing.
- Several places where people were escaping the world or getting stuck in collision have been refined. Also, if you are stuck in an endlessly falling state, the game will attempt to put you back, either through loading the last save or respawning Henry aboveground.
- Various cases where you were able to interrupt or break your current quest have been safeguarded.
Players of the indie found problems with the game's performance on PS4. The developer took to the Firewatch subreddit to acknowledge the issues, but mentioned then that solving them wouldn't be an easy fix.
"We're in pipe with SCEA to get a patch into the game but it's like 99% strange content fixes we've found as lots of people play the game on PC," Campo Santo co-founder Sean Vanaman wrote on Reddit. "So that's coming but we're at the mercy of the console patch process."
Vanaman explained that the team is working with Sony and Unity, which developed the game's engine, to continue improving Firewatch on PS4. That's something the team reiterates in the patch announcement before hinting that future PS4 updates will also add features like subtitles.
For more on Firewatch, check out our review. We also spoke with the game's star, Rich Sommer, about his involvement with the indie adventure as well. If you've already finished the game, watch our discussion of its ending below.