Developer Bethesda will have folks on hand at next month's Game Developers Conference in San Francisco to discuss the level design of Fallout 4, conference organizers announced today.
Fallout 4's Modular Level Design will offer an inside look into how the developer was able to "create an enormous world in Fallout 4 with so many high-quality locations in a relatively short amount of time."
The talk will be given by Bethesda Game Studios senior designer Joel Burgess and lead artist Nathan Purkeypile and will focus on the team's use of modular art kits and iterative level design.
Fallout 4 earned a 9.5 in Polygon's review which said the game "has all the ambience and history that made its predecessors such wonderful places to get lost for hours at a time."
Make sure to check out Polygon during the Game Developer's Conference, which runs March 14-18, for our live coverage of the big show and its talks.