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Here are the first Oculus Rift PC bundles, which you can pre-order Feb. 16

"Oculus Ready" gaming rigs from Asus, Alienware and Dell

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The first computers certified as being compatible with the Oculus Rift will be available for pre-order starting Feb. 16 in bundles with the headset, Oculus VR announced today.

As Oculus said last month when it announced the price of the Rift at $599, bundles with an "Oculus Ready" PC and a Rift headset will start at $1,499. The packages will include a PC, the Rift itself and everything that comes with the headset: the Oculus Remote, an Xbox One controller, and copies of Eve: Valkyrie and Lucky's Tale.

Pre-orders will begin at 8 a.m. PT on Feb. 16, and will be available at Amazon, Best Buy and the Microsoft Store. Those orders will start shipping in April "in limited quantities to select countries and regions," Oculus said in a blog post. The first batch of Rift headsets will go out March 28. Oculus noted in its Rift pre-order announcement last month that people who pre-ordered a Rift that day will be able to add an Oculus Ready PC to their order at the bundle price; the ship date of their headset won't change.

Oculus Ready PCs 700

The initial line of Oculus Ready gaming PCs will include computers from AsusAlienware and Dell. Asus has two different models, the G11CD and the ROG G20CB; Alienware does too, with its Area 51 and X51 R3; and Dell has one, the XPS 8900 Special Edition. Two different versions will be available for both the ROG G20CB and the X51 R3: one with an Nvidia GeForce GTX 970, and a more expensive one with a GTX 980. In every case, the Oculus Ready bundle is cheaper than buying the PC in question at its suggested retail price and picking up a Rift separately.

Oculus announced the recommended system requirements for a Rift-compatible PC back in May 2015. The baseline specifications include a GTX 970 or AMD R9 290; 8 GB of RAM; three USB 3.0 ports and one USB 2.0 port; and an Intel Core i5-4590. Interested parties can see if their existing PC supports the Rift by using Oculus' compatibility tool.

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