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March 25, 2016
How an arcade classic broke all the rules
Ms. Pac-Man and the scandalous chutzpah of early modders
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March 23, 2016
How Figment confronts trauma through our most common fears
When the things that scare us the most also bring us closer together
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March 23, 2016
Why Oculus Rift launched with 30 games but no controller
Why VR doesn't have AAA games yet
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March 23, 2016
Lego Star Wars: The Force Awakens finally shakes up an old formula
Introducing 3D flight combat and shooter-style blaster battles
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March 22, 2016
Hidden Folks is a stylish collaboration between an indie dev and a pen-and-ink artist
A hand-made hidden object game, with a few tricks up its sleeve
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March 21, 2016
How game companies make the right match for online players
GDC talk looks at the math that goes into PvP challenges.
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March 21, 2016
GDC's game design challenge gets emotional over 30-year games
Four renowned developers create touching games meant for a lifetime of play
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March 21, 2016
Marble Mountain is a dizzying VR platformer
Third-person camera makes this Vive game a giddy experience
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March 21, 2016
The blood, beauty and magic of Mirage: Arcane Warfare
Now you can blast an arm off with steel-encased fireballs
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March 21, 2016
Zero Time Dilemma turns to Western fans — and TV — to go out with a bang
Can the Zero Escape series win new fans over with its final installment?
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March 19, 2016
A game designer's list of great game jam ideas 'that no one wants to make with me'
Games Henrike Lode wants to make, because everyone loves to play
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March 18, 2016
Emulation isn't a dirty word, and one man thinks it can save gaming's history
Open source software can save games, whether Nintendo likes it or not
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March 18, 2016
Xbox boss calls sexist Microsoft-hosted GDC party 'unequivocally wrong'
"I know we disappointed many people"
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March 18, 2016
Karl Marx and the historical determinism of video games
GDC talk looks at the complexity of games based on historical events
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March 18, 2016
Afraid of heights? Here comes VR vertigo
There's something intriguing and unsettling about Vive game The Gallery
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March 18, 2016
Vanishing Realms shows how to make Vive games the right — and wrong — way
Dungeons and Dragons and ... jump scares?
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March 18, 2016
The Witcher 3 developer on talking to fans: 'The worst thing is silence'
CD Projekt RED talks up its marketing and branding strategy for one of last year’s biggest games
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March 18, 2016
These two Vive games present the promise of VR gunplay at home and in arcades
A few rolls of quarters may be a cheaper option than buying a bigger house