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Tacoma delayed to spring 2017, Fullbright says

Space travel takes time to perfect

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

Tacoma developer Fullbright has decided to push back the launch of the space-based adventure game to spring 2017, the studio announced today.

Fullbright made the announcement in an email newsletter, saying that the new release window for Tacoma represents a delay of at least six months — the studio originally planned to launch the game in "mid-to-late 2016." The company explained the delay by saying that feedback from an early playtest build last summer led the team to reconsider many aspects of Tacoma.

"After we did our big unveiling last summer we sent out a playtest build to a bunch of fellow developers we trust, took a long hard look at their feedback and our own feelings on where we were at, and decided to reexamine and rework a number of the core assumptions we'd held about the game," said Fullbright.

The developers spent a lot of time "redefining a number of elements that really needed it," and said that feedback from a newer build indicated that they made the right decision. But that extra time caused the delay to 2017. For now, Fullbright is working on "a sample of our newly-minted alterations to the core game" that it plans to show publicly this summer.

Tacoma is in development on Linux, Mac, Windows PC and Xbox One.

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