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Salt and Sanctuary's 2D take on Dark Souls is as clever as it is unforgiving

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I was aware that Salt and Sanctuary would be a 2D incarnation of the Souls games — think Castlevania, not Slashy Souls — but after playing a few hours of the final game on PlayStation 4, I was not prepared for how punishing an adaptation it really was. Sure, it's got Souls-like mechanics, like resource loss upon death and hugely customizable characters. But what's more impressive is how it has adapted the moments that the Souls games can deliver: Like, for instance, the delight of having a game trick you into running to your death through a field of spike traps.

You can watch Justin and I play through a bit of Salt and Sanctuary, including a genuinely upsetting boss fight, in the Overview video posted above.