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Lucky's Tale makes us scream with delight

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Platforming on the Oculus Rift is more intuitive than you might think

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There are few things I love more than cute animals who acknowledge my existence. That's why I kind of fell in love with Lucky's Tale on the Oculus Rift.

Lucky's Tale is one of two games that comes bundled with the Rift, alongside EVE: Valkyrie. It's in third-person view, with you controlling Lucky the fox from above like a benevolent god. He'll even turn around and wave to you sometimes.

What this means for gameplay is that you have unprecedented control over how and where Lucky moves, because you can see everything. Peering ahead might reveal a sudden gap that you need to jump over. You can see ahead to parts of the course and anticipate them. And of course, you can knock your head on things in the environment like Ben Kuchera did in this gameplay demo.

We play through the first level of the game to give you an idea of what it's like. Check out the part where Ben throws bombs by aiming with his gaze. It's way more intuitive than it sounds. Playing this, I was able to throw and shoot a lot more accurately than I might with just a joystick, even though it was my first time playing.

Lucky's Tale is a game that's clearly made with a lot of affection for the platforming genre. I can't stress enough how magical playing in the Rift made it seem.

Lucky's Tale was released with the Oculus Rift on March 28 for Windows PC.