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Street Fighter 5 rage-quitters get punished as Capcom works on permanent fix

Capcom believes it has identified the worst offenders abusing the system

Owen S. Good is a longtime veteran of video games writing, well known for his coverage of sports and racing games.

Capcom has implemented a short-term penalty to punish rage-quitters in Street Fighter 5, which has been a problem since the game's launch on Feb. 16.

Capcom says it is identifying players with very high disconnect rates and very high win rates and sanctioning them in the Street Fighter 5 ranking system. About 30 have had League Points docked so far, Capcom said.

"Since last week, we've received a ton of videos ... which we've been able to cross reference with our data and put together a clear picture as to which players are abusing the system," a community manager wrote yesterday.

This is a problem because currently, a disconnected game doesn't show up as a win or a loss for either participant. Rage-quitters are thus able to keep their winning percentage artificially high by ditching a match once it's apparent they'll lose.

This penalty is a short-term approach only; Capcom said it is still investigating a permanent solution to discourage and sanction rage-quitting in Street Fighter 5.

"To be clear, we are only targeting the worst offenders in our system," the manager said. 'So if you have had a few instances of being disconnected during a match, you have nothing to worry about." Capcom considers a rage quitter to be someone with a disconnect rate between 80 and 90 percent.

Capcom added that it would have more to share about Street Fighter 5's March update with a "major news drop" in the coming week.

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