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The Division's player collision leads to quality trolling, surprising civility

Players are lining up!

Michael McWhertor is a journalist with more than 17 years of experience covering video games, technology, movies, TV, and entertainment.

Ubisoft released Tom Clancy's The Division today and players inhabiting the game's near-future, virus-plagued New York City are dealing with a crisis of a different sort: Players are trolling each other by blocking doorways and doing jumping jacks. That same problem is also at the root of long in-game queues as players crowd quest-givers.

The real problem, some players are finding, is that character models have collision in the game's safe houses — meaning that when things get crowded, players are bumping into and blocking each other.

That has resulted in players voluntarily lining up in order to speak to NPCs, as illustrated by these screenshots from Imgur user "lordsmish."

Amidst the safe house chaos, some players are stepping in to enforce civility in The Division's lines. Check out the in-game chat, where one player reminds another not to cut in line.

Some players are taking advantage of The Division's collision settings to outright block players from entering or exiting safe houses, as shown in this video posted by Eurogamer...

...while others are simply creatively trolling for fun.

Other online multiplayer games typically deal with this sort of problem by allowing players to clip through each other in dedicated social areas. Fortunately, players of The Division can move through players simply by continuing to push forward; they'll eventually pass through after a few seconds.

The Division isn't just Ubisoft's next game, it's the company's future

The next level of puzzles.

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