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PREPARE TO DIE LESS
Your journey through Lothric doesn't end here. Be sure to check out the rest of Polygon's Dark Souls 3 guide, which offers everything from tips for beginners and returning masochists to detailed walkthroughs of every area — including all of the secret, bonus content.
Map
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The path to Aldrich

After lighting the bonfire, go up the stairs and deal with the two Silver Knights along the way. You can confront a more difficult third Silver Knight by going right at the top of the steps. Head to the passage on the left to continue on the critical path. The middle door is locked.) Grab the Giant’s Coal along the way.
Giant's coal
Return to Firelink Shrine and present this item to Andre, and he'll be able to infuse your weapons using the Lightning, Simple and Chaos Gems.

When you’re inside the left passage, grab the Giant’s Coal. Go up the stairs. This will lead you to the U-shaped mezzanine of Anor Londo. Navigate to the other side of the mezzanine, preferably with a torch, while avoiding the Deacons' fireballs. This will lead you to a downward path to the ground level. Grab the Moonlight Arrows along the way. There’s also a Proof of a Concord Kept at the downward path at the opposite side of Anor Londo.

When you’ve reached the bottom, take out the Deacons, the dozen or so Writhing Rotten Flesh and the six-legged Deep Accursed, who will drop an Aldrich’s Ruby ring, which gives you HP when you preform critical attacks. When the coast is clear, walk over to the large switch to the left of the entrance and open the door. This creates a more direct route to the Anor Londo bonfire. There’s also an Estus Shard in a chest at the right wall (if facing the entrance you just opened).
Aldrich, Devourer of Gods boss fight
Short version
Close the gap fast.
Tactics (first phase)
This fight shares some similarities with the encounter with the Crystal Sage in that your priority should be in closing the gap between you and the boss. That way, its ranged magic attacks are become irrelevant. It relies on three ranged attacks during this phase:
- A salvo of small magic rounds, which you can avoid by using the columns as a barrier.
- A single larger magic attack, which is best avoided with a roll to the side.
- A rain of arrows, best dealt with by blocking, using the columns as a barrier or running away from them.
If you've been relying on ranged magic attacks yourself, you can engage in a war of attrition. Otherwise, be aggressive with melee attacks while doing your best to avoid frontal attacks. Aldrich will often dive into the ground to temporarily escape; you can deal a couple hits during this animation. Expect Aldrich to reappear at one of the four corners of the room, most likely the corner furthest from you.
Tactics (second phase)
You'll know the second phase has begun when Aldrich's blade is inflamed. Don't be intimidated by the flames on the ground; they're harmless. Its patterns aren't any different from before except that the rain of arrows will follow you for several seconds, so be ready to move. You can prevent this specific attack entirely by keeping Aldrich distracted with melee attacks and closing the gap after it teleports.
Aldrich, Devourer of Gods bonfire

After lighting the bonfire, head to either of the two automated elevators at the back of the room. Grab the Sun Princess Ring, which gradually restores HP. If you defeated the boss in the Profaned Capital, you’ll be teleported to the High Wall of Lothric after defeating Aldrich. If not, continue down the critical path by fast travelling to Distant Manor bonfire.