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Doom on PC will have an uncapped frame rate, ultra-wide monitor support, id confirms

id Software's CTO outlines PC graphics options

Michael McWhertor is a journalist with more than 17 years of experience covering video games, technology, movies, TV, and entertainment.

The Windows PC version of id Software's new Doom will have a lengthy list of graphical options, including an uncapped frame rate and support for 21:9 aspect ratio monitors for wider field-of-view, the developer's chief technical officer confirmed today.

On Bethesda's blog, id CTO Robert Duffy highlighted the range of advanced settings for Doom that PC gamers will be able to take advantage of. Duffy said that some of those graphical options — like the uncapped frame rate and wider FOV — weren't highlighted during the game's beta, but that id Software considers them important, just like the PC gaming community.

"PC gaming is in our DNA here at id," Duffy said. "Just like so many of you, we also love to tinker with settings to get the exact experience we want — and every ounce of performance our systems can handle."

Duffy listed the expected advanced settings that will ship with Doom when it hits PC May 13:

  • Manually Lock Framerate (un-locked by default)
  • Lights Quality
  • Chromatic Aberration Toggle
  • Shading Quality
  • Post Process Quality
  • Particles Quality
  • Game F/X Quality
  • Decal Quality
  • Directional Occlusion
  • Reflections Quality
  • Depth of Field Toggle
  • Decal / Texture Filtering
  • Motion Blur Quality / Toggle
  • Sharpening Amount
  • Lens Flare Toggle
  • Lens Dirt Toggle
  • Texture Atlas Size
  • Show Performance Metrics
  • Resolution Scaling
  • UI Opacity
  • Film Grain
  • Rendering Mode
  • FOV Slider
  • Simple Reticle
  • Show First-person Hands Toggle
  • Use Compute Shaders
  • Vsync (support or triple buffering)

Duffy says that id will talk more about changes to the engine that powers Doom, idTech 6, in the coming weeks.

The new Doom also comes to PlayStation 4 and Xbox One next month.

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