No Man's Sky, Hello Games' highly anticipated space exploration game, won't have a traditional linear story filled with "huge cutscenes," studio founder Sean Murray said in a new post on the PlayStation Blog. But the game will have more than its share of lore for players to discover and dissect, Murray said.
"Hopefully everything you find has a reason for existing," Murray said of No Man's Sky, which is bound for PlayStation 4 and Windows PC. "When you see a building, we've tried to think of who might have built it, and why. It's something we're excited to see fans uncover as they play, and put their own interpretations on."
To flesh out the universe of No Man's Sky and its 18 quintillion planets, Hello Games worked with Dave Gibbons, co-creator of DC's Watchmen and 2000 AD's Rogue Trooper, and James Swallow, who's worked on Star Trek, Deus Ex and Warhammer 40,000. Gibbons and Swallow's contribution can be seen in Adventures in No Man's Sky, a comic that will ship with the limited edition version of the game.
For more on No Man's Sky's storytelling and insight from Murray, Gibbons and Swallow, check out the video above.
No Man's Sky will be released June 21.