In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
Does Dark Souls 3 stretch the series too thin?
If you buy something from a Polygon link, Vox Media may earn a commission. See our ethics statement.