If you've been sitting on some guns or gear that you've been itching to dismantle in Tom Clancy's The Division, do it before the game's first big patch next Tuesday. Ubisoft revealed via patch notes for The Division that beginning April 12, the value of high-end crafting materials is about to skyrocket. Here's the nitty gritty:
Increased costs for converting crafting materials and crafting High-End items:
- 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
- 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
- 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
- Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
- Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
In short: Gold items will rise in value from 200 Green materials a piece to 1500, and the amount of materials you'll receive from deconstructed Green items will be cut in half.
As you might imagine, the change has proven to be fairly unpopular with The Division's players, at least judging by the response on the game's subreddit. The few players defending the move suspect it's a way for developer Massive Entertainment to steer players into new activities (like Incursions) as the preferred way of getting high-end gear. We'll be able to see how the changes play out when the update launches next Tuesday.