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When computers dream of Dark Souls
We tasked an advanced neural network with making art based on games. The results are astonishing.
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- The software starts with a source image, say, some key art from BioShock Infinite.
- Then, Zhou feeds the software another image to use as a style guide. For his first few examples he chose Vincent van Gogh's 1888 masterpiece Starry Night Over the Rhone. Then the software goes to work applying that piece's color palette and overall style to the first piece.
- The end results are mesmerizing.
- In fact, van Gogh's work applied well to other games like Firewatch ...
- ... and Journey. Each time he runs the software, the picture is a little bit different. This particular repo has a bunch of sliders and adjustments, but he more or less left them alone for this experiment.
- Eventually, he tried more and different mashups, like Metal Gear Solid 5: The Phantom Pain and Leonid Afremov's Misty Mood.
- The Elder Scrolls 5: Skyrim and Monet's Impression, Sunrise.
- Just Cause 3 and Hokusai's The Great Wave off Kanagawa.
- That's when things got interesting. Eventually, Zhou started combining art styles from different games. Here's Dark Souls 3 in the style of The Legend of Zelda: Wind Waker.
- Bloodborne and The Legend of Zelda: Wind Waker.
- Final Fantasy 7 and Yoshitaka Amano Final Fantasy X artwork.
- Limbo and Firewatch ... and Totoro.
- Like most experiments, things got weird after a while. Here's what a Team Fortress 2 Heavy looks like as a bunch of potatoes.
- And of course, Dark Souls and pizza.